Добавлены дополнительные эффекты
Judgement: Cost -> Duration Increase
Majesty: Time -> Power Increase
Shield Stun: Cost -> Duration Increase
Sacrifice: Additional poison/bleeding -> MP Consumption Decrease
Holy Blessing: Additional poison/bleeding -> MP Consumption Decrease
Drain Energy: Cost -> Power Increase
Elemental Heal: Additional poison/bleeding -> MP Consumption Decrease
Eye of Hunter: Time -> Power Increase/Up and Down
Might Mortal: Time -> Power Increase/Up and Down
Spread Wing: Cost -> Power Increase/Up and Down
Storm Assault: Cost -> Power Increase/Up and Down
Bleed Slash: Cost -> Power Increase/Up and Down
Crush of Pain: Cost -> Power Increase/Up and Down
Contagion: Cost -> Power Increase/Up and Down
Enuma Elishu: Cost -> Power Increase/Up and Down
Tripple Thrust: Cost -> Power Increase/Up and Down
Shining Edge: Cost -> Power Increase/Up and Down
Checkmate: Cost -> Power Increase/Up and Down
Soul of Pain: Cost -> Power Increase/Up and Down
Dark Flame: Cost -> Power Increase/Up and Down
Annihilation Circle: Cost -> Power Increase/Up and Down
Lightning Barrier: Cost -> Increase Effect/Up and Down
Sleep: Cost -> Up and Down/Duration Increase
Surrender to fire: Cost -> Up and Down/Duration Increase
Slow: Cost -> Up and Down/Duration Increase
Surrende to wind: Cost -> Up and Down/Duration Increase
Blazing circle: Cost -> Power Increase/Up and Down
Prominence: Cost -> Power Increase
Aura Flare: Cost -> Power Increase
Aura Bolt: Cost -> Power Increase
Erruption: Cost -> Power Increase
Arcane Chaos: Cost -> Up and Down/Duration Increase
Curse Weakness: Cost -> Up and Down/Duration Increase
Curse Chaos: Cost -> Up and Down/Duration Increase
Corpse Life Drain: Cost -> Up and Down/CP Absorbtion
Silence: Cost -> Up and Down/Duration Increase
Death Spike: Cost -> Power Increase/Up and Down
Corpse Burst: Cost -> Power Increase/Up and Down
Curse death link: Cost -> Power Increase/Up and Down
Curse Fear: Cost -> Up and Down/Duration Increase
Anchor: Cost -> Up and Down/Duration Increase
Curse Gloom: Cost -> Up and Down/Duration Increase
Curse Disease: Cost -> Up and Down/Duration Increase
Mass slow: Cost -> Up and Down/Success Probability
Mass curse fear: Cost -> Up and Down/Success Probability
Mass curse gloom: Cost -> Up and Down/Success Probability
curse of doom: Cost -> Up and Down/Duration Increase
curse of abyss: Cost -> Up and Down/Duration Increase
resist aqua: Time, Cost -> Increase Effect
surrender to earth: Cost -> Up and Down/Duration Increase
surrender to water: Cost -> Up and Down/Duration Increase
frost wall: Cost -> Power Increase/Up and Down
hydro blast: Cost -> Power Increase/Up and Down
frost bolt: Cost -> Power Increase/Up and Down
ice dagger: Cost -> Power Increase/Up and Down
aqua splash: Cost -> Power Increase/Up and Down
surrender to wind: Cost -> Increase Effect
death spike: Cost -> Power Increase/Up and Down
mass surrender to fire: Cost -> Success Probability
arcane disruption: Cost -> Duration Increase
mass surrender to water: Cost -> Success Probability
might of heaven: Cost -> Power/attribute Increase/Up and Down
trance: Cost -> Up and Down/Duration Increase
turn undead: Cost -> Up and Down/Duration Increase
major great heal: Additional poison/bleeding -> Power Increase
mass block shield: Cost -> Up and Down/Success Probability
mass block wind walk: Cost -> Up and Down/Success Probability
resist wind: Time, Cost -> Power Increase
resist fire: Time, Cost -> Power Increase
dryad root: Cost -> Up and Down/Duration Increase
resist holy: Time, Cost -> Power Increase, Increase Effect/Up and Down
resist unholy: Time, Cost -> Power Increase, Increase Effect/Up and Down
block shield: Cost -> Up and Down/Duration Increase
block wind walk: Cost -> Up and Down/Duration Increase
seal of chaos: Cost -> Up and Down/Duration Increase
dreaming spirit: Cost -> Up and Down/Duration Increase
seal of slow: Cost -> Up and Down/Success Probability
seal of binding: Cost -> Up and Down/Success Probability
seal of winter: Cost -> Up and Down/Duration Increase
seal of suspension: Cost -> Up and Down/Success Probability
seal od disease: Cost -> Up and Down/Success Probability
seal of despire: Cost -> Up and Down/Success Probability
Lightning barrier: Cost -> Increase Effect/Success Probability
oblivion: Cost -> Up and Down/Duration Increase Перевод на русский язык новых терминов:
duration increase - увеличение продолжительности
power increase - увеличение мощности (силы)
additional poison - дополнительный эффект отравления
additional bleeding - дополнительный эффект кровотечения
MP consumption decrease - сокращение потребления MP
increase effect - усиление эффекта
CP absorbtion - вытягивание (восстановление) CP
Success Probability - повышение вероятности успеха
Up and Down - [повышение и понижение] (смысл неизвестен)
если я забыл какой-то термин, оставьте комментарий
Добавлены новые типы "заточки"
Bleed: Power
Fire Trap: Power
Poison Trap: Power
Slow Trap: Power
Flash Trap: Power
Binding Trap: Power
Decoy: Power
Count of Fire: Element Attack Fire
Diamond Dust: Element Attack Water
Throne of Ice:: Element Attack Water
Throne of Wind: Element Attack Wind
Новые скиллы
Для общей трансформации танковых классов "Vanguard" добавлены следующие скиллы:
Boost Moral
Gillotin Attak
Tripple Blade Slash
Изменения скиллов
У общей трансформации танковых классов "Vanguard" удалено состояние снижения защиты.
Эффект "выдающегося урона" добавлен к следующим скиллам (названия скиллов не разбирал):
- Tripple Slash, Spinning Slash, Thunder Storm, Punch of Doom, Sword Symphony, Judgement, [Saiko] Symphony, Daemon Blade Dance, Full Swing, Blade Hurricane, Tripple Sonic Slash;
- Fatal Strike, Hammer Crush, Burning Fist, Soul Braker, Crush of Doom, Double Attack, Power Crush, Burning [Chob], Force Blaster, Double Sonic Splash, Hurricane Assault;
- Earthquake, Spoil Crush, Shock Blaster, Armor Crush, Tribunal, Sonic Blaster, Sonic Storm, Sonic Booster, Force Booster, Force Storm, Force of Destruction.
Увеличен эффект восстановления MP:
- Focus Mind
- Vital Force
- Espirit
При использовании Frenzy с оружием типа Spear (копье) удален эффект увеличения атаки.
Введено предотвращение использования скилла Restore Life на вражеских целях.
Скилл Burning [Chob] может быть изучен на разых уровнях:
- Уровни изучения: 72, 74.
Класс "Elder" может изучить 11й уровень скилла "Major Heal".
Увеличена мощность скиллов:
- Blade Hurricane
- Full Swing
- Power Divide
- Double Attack
Прочее
Если персонаж заходит в игру по прошествии более 10 минут с момента отсоединения, то монстры автоматически не нападают. Однако автоматическая атака произойде, если ввести команду /escape.
Некоторые NPC в случае отрицательной реакции на диалог могут отображать пустое окно чата.